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Witching Stone has you joining up shapes into spells and is massively charming – here’s a demo

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Witching Stone has you joining up shapes into spells and is massively charming - here's a demo

I indulged in a longer lunch break today, and now I must make up for it by working late. However, I made good use of my time by playing the demo for Witching Stone, a charming pixelart game that combines puzzle games, roguelites, and deckbuilders. Set to release on September 16th, this game adds a magical twist to shape-matching mechanics.

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In Witching Stone, you play as an anime sorceress navigating a dungeon map filled with various nodes. Some nodes contain treasures, campsites, and shops, while others trigger turn-based battles. To cast spells, you need to connect shapes on a grid beneath the characters, each spell requiring a specific combination of shapes. Managing the grid, clearing unwanted shapes, and setting up combos for the next turn adds an extra layer of strategy to the gameplay.

If you’ve enjoyed games like Puzzle Quest or Puzzle Fighter, you’ll find Witching Stone’s mechanics familiar and intuitive. The game offers a progression system where you can expand your spellbook and customize your spells with mods like the Giant Slayer, which enhances damage output but targets the strongest enemy. The potential for creating unique spell combinations is promising, making the gameplay engaging and immersive.

I highly recommend checking out the demo on Steam if you enjoy spellcasting and puzzle-solving in video games. Witching Stone’s approach to sorcery through spell assembly adds depth and creativity to the gameplay. For those who prefer real-time action, games like Magicka offer a different experience. Overall, Witching Stone is a game worth exploring, especially for fans of magical adventures and strategic gameplay.

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