Gaming
Players are now less “accepting” that games will be fixed, say Paradox, after “underestimating” the reaction to Cities: Skylines 2’s performance woes
Prison Architect 2, the jail management simulator from Paradox Interactive, was delayed indefinitely in August due to notable performance issues and design challenges. This decision followed the separation of the original developers, Double Eleven, from the project a few months prior.
During Paradox’s Media Day, deputy CEO Mattias Lilja and chief creative officer Henrik Fåhraeus shared more insights into the delay. Lilja mentioned that players have higher expectations and less patience for developers to fix issues, leading to the decision to postpone the release. Fåhraeus highlighted the importance of giving actual players early access to the game for feedback, not just relying on testers.
Lilja explained that the main challenges for the new developers, Kokku, are technical rather than design-related. They are striving to ensure a stable and high-quality release for Prison Architect 2. The decision to delay the game also considers players’ decreasing tolerance for imperfections, especially in early access titles.
Referencing past experiences like the launch of Cities: Skylines 2, where performance issues impacted player perception, Lilja emphasized the need for better communication with players and early feedback gathering. Fåhraeus acknowledged that involving players in testing processes can help identify issues and improve the overall player experience.
While expanding in-house testing and QA teams could be beneficial, Fåhraeus noted that player feedback plays a crucial role in understanding the user experience and addressing gameplay concerns. Paradox aims to enhance their openness with players and utilize various tools, such as community blogs, beta tests, and user research, to ensure a smoother game release in the future.
However, at a certain juncture, a sufficient number of players is necessary to fully address all the issues.”
I am curious to hear your thoughts on whether there is a decreased tolerance for bugs among people in general at this point. Personally, I am not entirely convinced, but I must acknowledge that it has never been as effortless for individuals to document, share, and create a commotion over a game’s technical glitches. I am also intrigued to hear your opinions on whether Paradox should venture into creating another Sims-style life simulation game following the discontinuation of Life By You. Additionally, I am interested to know if you still hold hope for the upcoming action-RPG Vampire: The Masquerade – Bloodlines 2, which Paradox is tentatively referring to as “a spiritual successor, not an exact replica of the original game.”
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