Connect with us

Gaming

NetEase reward US-based developers of live service hit Marvel Rivals by sacrificing their jobs to “efficiency”

Published

on

NetEase reward US-based developers of live service hit Marvel Rivals by sacrificing their jobs to "efficiency"

Marvel Rivals has quickly become a popular free-to-play PC game, attracting millions of players and generating $136 million in revenue in January. However, recent layoffs have hit the US-based NetEase Games team, including level designers Gary McGee and Jack Burrows. Despite this, NetEase assures players that they are still committed to the game’s evolution and growth.

Game director Thaddeus Sasser expressed his frustration on LinkedIn, highlighting the challenges of the industry. He mentioned the talented team behind Marvel Rivals who contributed to its success but were now facing job losses. McGee and Burrows also shared their disappointment at being let go.

The layoffs are part of a larger cost-cutting strategy at NetEase, who have made similar moves with other studios in the past. The decision to reduce the team working on Marvel Rivals has raised questions about the future of live service projects in the industry.

NetEase has defended their decision, stating that it was made to optimize development efficiency. They have reassured fans that the core team in China remains dedicated to delivering new content and enhancing the player experience.

These layoffs come at a time when the gaming industry is experiencing widespread reductions, attributed to various factors including the impact of Covid and changing market dynamics. The desire for efficiency and profitability remains a driving force behind such decisions.

Despite the challenges, Marvel Rivals continues to thrive and provide a unique gaming experience for its players.

See also  Finally, someone investigated how many times you can piss in Heavy Rain

Trending