Gaming
Here’s how the strategy layer works in Menace, the turn-based squad combat RPG from the Battle Brothers devs
“Menace is a tactically rich turn-based game with some meaty role-playing elements,” Staff Sergeant James Archer described during his hands-on experience back in September. However, he noted that the strategic layer, akin to the bread in a sandwich, was missing from his account of the game.
By strategic layer, I am referring to the parts between turn-based battles where players engage in mission selection, squad improvement, handling story events, managing relationships with NPC factions, and upgrading the strike cruiser with auxiliary systems. Overhype, the developers, have now revealed some details on how this strategic layer functions. It adds a malty and yeasty strategicalness to the gameplay experience.
Navigating the starmap seems relatively manageable compared to the challenges faced during battles on the surface. Players will return to the Wayback solar system’s starmap between missions, where they can view planets, faction ownership, and any requests for assistance. Managing reputation is crucial – neglecting faction requests could lead to strained relationships.
Apart from handling faction distress calls, the starmap serves as the primary resource management hub in the game. Promotion points aid in leveling up squads, OCI components enhance the Impetus ship, and authority points maintain crew morale.
The crew is described as “motley,” implying they come with various challenges. Players may need to intervene in conflicts, handle issues like moonshine production, or resolve accidents. Decision-making between immediate problem-solving and resource conservation sets the rhythm for strategic gameplay.
Ship upgrades offer both active and passive benefits during missions. Equipping the Impetus with facilities can provide advantages like calling in air support or enhancing intelligence on enemies. Reconnaissance plays a vital role in Menace, emphasizing strategy over firepower.
The armory screen allows players to select weapons, armor, accessories, and vehicles, and assign promotions. Each squad leader possesses a unique perk tree, with some perks shared between characters. Every squad leader starts with a personal trait, making each crew member distinct.
Upcoming blog posts will delve into the black market, where players can trade for gear and personnel, and operations, a series of interconnected missions.
While hoping for a unique twist, Menace’s strategic aspect appears conventional. Nevertheless, the bread analogy holds true – too much excitement in the strategy could overshadow the core gameplay. Menace is set to release later next year, promising an engaging blend of strategy and role-playing elements.
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