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It’s never too early in the week to play 4D minigolf

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It's never too early in the week to play 4D minigolf

Due to my self-inflicted insomnia last night, my brain feels overloaded, like a hoover bag that desperately needs emptying but poses a risk of turning the neighborhood into a horror movie scene. To prevent a mental meltdown, I must steer clear of complex tasks that could further strain my exhausted mind.

However, in my quest for simplicity on this challenging Monday, I stumbled upon a minigolf game. The idea of minigolf seems manageable amidst the chaos. It’s like regular golf, but in miniature form. Easy to grasp and navigate! Surprisingly, I managed to write a hundred words without even peeking at the Steam page. Let’s check it out now. Hold on, this isn’t your typical minigolf game—it’s Mini Mini Golf Golf. What exactly is Mini Mini Golf Golf? According to the Steam page, it’s a psychedelic journey into a strange entity’s distressed psyche, not your average minigolf experience. It’s too late to escape now.

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If you visit the Steam page, you’ll find a demo for Mini Mini Golf Golf, and it’s quite intriguing. However, I advise against playing it if you’re struggling to focus. The game seems divided into two parts. On one side, you play the role of a futuristic scientist operating retro gadgets on a space station in a post-apocalyptic future. You interact with a sleek digital clipboard and manipulate signal displays reminiscent of Stories Untold to extract mysterious footage from static.

On the other side, you can engage in isometric minigolf using one of the displays. Initially straightforward—drag and click to aim and power up your shot, akin to classic Atari games. But then, an unexpected twist occurs, transforming the minigolf game into something reminiscent of Pony Island.

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The courses evolve from charming dioramas to complex grid fragments and abstract industrial settings. One level mimics a tectonic map, with the ball forming words as it moves. “Nice to meet you,” it greets. As much as I appreciate the creativity, I just wanted to play a regular minigolf game. Dealing with quantum, sentient minigolf is beyond my current mental capacity—I can barely count to ten.

Ignoring my fatigue, the ball delves into its troubled past, hinting at fragmented, biased psychohistory. It’s portrayed as incomplete, more than human, and wearied. Mini Mini Golf Golf releases on November 28th. While it may not have been the ideal choice for my morning, it holds promise for a future playthrough. The concept of delivering dialogue through a golf ball or using it to simulate earthquakes is certainly unique. Who knows, there might be a similar level in What The Golf?

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