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Final Fantasy XVI arrives on PC September 17, requires 170 GB, demo is now available

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Final Fantasy XVI arrives on PC September 17, requires 170 GB, demo is now available

Exciting News for PC Gamers: Final Fantasy XVI, a highly anticipated game from Square Enix, is set to release on PC less than a month from now. The company has officially announced that the port will be available for download on Steam and the Epic Games Store starting September 17. Gamers can already get a taste of what’s to come by trying out the free demo and checking if their PCs meet the system requirements.

Pre-orders for Final Fantasy XVI on PC are now open, with the full game requiring a substantial 170 GB of storage space – a significant amount compared to other titles in the market. The demo not only allows players to test the game’s performance but also explore different PC settings to optimize their gaming experience.

Minimum system requirements for Final Fantasy XVI include 16 GB of memory and 8 GB of video memory to achieve 30fps at 720p resolution. To reach 60fps at 1080p, gamers will need higher-end GPUs like the AMD Radeon RX 6700 XT or GeForce RTX 2080, along with recommended CPUs such as the AMD Ryzen 7 5700X or Intel Core i7-10700.

The game also supports DLSS 3, FSR frame generation, XeSS, DLAA, and a maximum framerate of 240fps to enhance the gaming experience at higher resolutions. Final Fantasy XVI is priced at $50 for the base game and $70 for a complete edition with two expansion packs.

Despite initial sales performance below expectations for the PlayStation 5 edition, director Hiroshi Takai reassured fans that the future of the franchise is secure. Square Enix’s successful MMO, Final Fantasy XIV, helped mitigate some of the losses faced by the company last year, despite a 30% decrease in market cap.

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Speculation suggests that the shift towards action-based combat in Final Fantasy XVI may have alienated some fans accustomed to the series’ traditional RPG elements. Additionally, the limited install base of the PS5 compared to previous platforms hosting Final Fantasy titles could have impacted initial sales.

Takai explained that a simultaneous PC release was not possible due to the development team focusing on the PS5 version first, even without an exclusivity deal with Sony. Work on the PC port began only after the game’s launch on the PS5.

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