Tech News
Everything new in Marvel Rivals Season 1.5 update
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Marvel Rivals has finally released its much-awaited Season 1.5 update which completes the Fantastic Four family in the hero roster by adding The Thing and Human Torch to the game. Each new Marvel Rivals season shifts the game’s meta significantly and this time it’s no different. NetEase has introduced several new gameplay features and maps that players can dive right into while battling it out for Victory.
The story of Season 1 Eternal Night Falls continues in this mid-season update which brings another series of quests, missions, rewards, and competitive ranks for players to unlock. While there’s a lot to unpack about everything that’s arrived in Marvel Rivals, check out the full patch notes and the hero adjustments alongside all nerfs and buffs below.
Marvel Rivals Season 1.5 update full patch notes
New content on all platforms
The Thing and Human Torch are ready to rock out and flame on! New Costumes for The Thing – Trench Coat and First Family, along with Human Torch – Negative Zone Gladiator and First Family have arrived.
Alongside that, new maps and modes have also been added. Enter the new Convergence map – Empire of Eternal Night: Central Park. An extra 0.5 seconds of grace time will be added at the end of the overtime in all modes, optimizing situations where games may end abruptly (like when players cannot be detected due to certain hero abilities or when accidentally drift slightly outside the valid range).
Furthermore, in Quick Mode, matchmaking for substitutes will no longer occur when a quick match is about to end. Regarding optimization, the loading speed at the start of matches has been improved.
A new season event Midnight Features II is here. The first round of the season 1.5 Twitch Drops event is live! Players can earn the “Two-in-One” spray and Hela’s “Great Galaxy” emote. Also, stay tuned for a second round, expected to arrive mid-season 1.5, featuring a brand-new costume reward! (Keep an eye on official announcements for exact times!)
Players who purchase the Luxury Battle Pass and redeem all its rewards can now convert any leftover Chrono Tokens for Units at a specific ratio.
Coming to Ranked, Season 1 has been split into S1.0 and S1.5, with S1.0 concluding on February 21, 2025, at 8:00 AM (UTC+0). Rewards including the costume and Crest of Honors will be distributed accordingly. In S1.5, players will retain their ranks from the end of S1.0. Also, S1.5 Gold Rank costume rewards include Invisible Woman – Blood Shield and Human Torch – Blood Blaze.
New Crest of Honor rewards for S1.5 will feature distinct designs for Grandmaster, Celestial, Eternity, and Top 500. Finally, a “Hide Own Name (Competitive)” feature is now available for players at Diamond III and above. Once activated, your true identity will be under wraps during the loading screen, hero selection, and the start of the match. Other players won’t be able to see your name right away! After a short period in the battle, your real name will pop back up.
General updates
- Career System: Season statistics will now distinguish between S1.0 and S1.5, with the added ability to filter Tournament data only.
- Account Deletion: A new account deletion option has been added under Settings – Other, allowing players to initiate the account deletion process.
- Inactivity Detection: AFK timers will pause during the wait to respawn.
- Reticle Customization: All changes will now automatically upload to server storage, preventing loss due to local issues.
- Graphics and Settings: Optimized the brightness of some scene floors when “Reflection Quality” is set to “Off.”
- Discord Binding Interface: Adjusted to generate an invitation code only upon clicking “Generate.”
New content on PC
- NVIDIA DLSS 4 is available now, featuring DLSS Multi Frame Generation for GeForce RTX 50 Series GPU. DLSS Multi Frame Generation generates up to three additional frames per traditionally rendered frame, providing even faster performance for gamers.
- AMD Radeon Anti-Lag 2 is available now, reducing the system latency (the time between user inputs and visual responses). It works best in GPU-limited scenarios. (Anti-Lag 2 Requires AMD Radeon RX 5000 Series or newer GPU)
- Fixed AMD FSR3 Frame Generation frame pacing for smoother experience.
New content on Console
- Adjusted the “Model Detail” graphics setting tier for Xbox Series S to enhance performance and stability.
- Improved focus navigation in the mail system for easier content management.
- Optimized aim assist range and mechanics, making crosshair deceleration more visually intuitive.

Fixes and Optimizations
- Fixed an issue where some UI prompts in the team voice system would occasionally delay or disappear.
- Resolved a rare issue where players couldn’t operate after reporting a player.
- Corrected a variety of language and text issues.
- Fixed terrain issues that could cause characters to become stuck or clip through odd locations.
- Resolved various issues including floating broken objects, collision errors, etc.
- Addressed several sound issues on maps.
- Corrected a rare bug in Doom Match, that displayed multiple players in first place.
- Rectified an issue in Conquest mode where, after reconnecting to a match, indicators, such as KO Streaks would not be displayed.
- Fixed various hero SFX issues.
- Resolved a series of quirky pairing performance issues between various heroes.
- Spider-Man’s Wall Crawl Woes: Fixed an issue where Spider-Man sometimes couldn’t use his abilities while falling from the top of a wall. The web-slinger can now strike without a hitch—no more sticky situations!
- Hulk’s Banner Backtrack: Resolved a glitch where Hulk couldn’t be detected by vehicles or mission areas during his transformation back to Bruce Banner. The big guy’s identity shift is now seamless!
- Doctor Strange’s Portal Precision: Fixed a bug where Doctor Strange’s portals could get destroyed if they intersected with broken Recursive Destruction objects during the rewind phase in Empire of Eternal Night: Midtown. The Sorcerer Supreme’s portals are now as reliable as his magic!
- Iron Fist’s Jumping Jack: Addressed an exploit that allowed Iron Fist to perform rapid consecutive jumps under specific conditions. The martial artist’s acrobatics are now finely tuned!
- Loki’s Revival Riddle: Fixed an issue where Loki would incorrectly indicate he was out of Adam Warlock’s revival range while transforming within Adam Warlock’s ultimate range.
- Mister Fantastic’s Elasticity Error: Fixed an unexpected interaction where Mister Fantastic’s ultimate bounce range preview was affected by Cloak’s Phased state. The stretchy hero’s powers are now back on track!
- Captain America’s Unbound Shield: Corrected an issue where during Captain America’s ultimate, he couldn’t be stunned by Spider-Man’s ultimate.
- Squirrel Girl’s Sonic Surprise: Resolved a sound issue where Squirrel Girl’s hit sound effect was occasionally too sharp. Her acorns now land with a perfect pop!
- Venom’s Damage Dilemma: Fixed a problem where Venom’s ultimate sometimes failed to deal damage. The symbiote’s ferocity is now fully unleashed!
- Mister Fantastic’s Elastic Aim Adjustment: Fixed an issue where Mister Fantastic’s arm orientation sometimes didn’t align with the targeting reticle when using his abilities. Now, the stretchy hero can hit the mark with precision—no more twisted arms!
- Magneto’s Magnetic Misfire: Addressed an issue where Magneto’s ultimate could pass through characters without dealing damage due to discrepancies between collision models and visual effects. The collision body is now properly optimized to better suit the visual presentation.
- Portal Peril Prevention: Fixed an issue where if certain heroes were eliminated by terrain after using their abilities to pass through Doctor Strange’s portals, it would sometimes not count as a KO for the Sorcerer Supreme. Now, every portal pitfall will be counted!
- Doctor Strange’s Visual Vanishing Act: Fixed a problem where other players sometimes couldn’t see Doctor Strange’s ultimate effect. The Eye of Agamotto will now dazzle everyone on the battlefield!
- Doctor Strange’s Control Conundrum: Resolved an issue where Doctor Strange’s ultimate control effect could be overridden by Luna Snow’s or Scarlet Witch’s control effects, prematurely ending his control. The Sorcerer Supreme’s spells now hold strong—no more magic mix-ups!
- Cloak & Dagger’s Ice Imprisonment: Resolved an issue where, while using their ultimate, if being frozen by Luna Snow, Cloak & Dagger would remain frozen even after taking damage. They can now break free from Luna’s icy grips!
- Peni Parker’s Cyber Conundrum: Fixed a quirky situation where if Peni Parker was defeated while using Cyber-Bond and resurrected by Rocket Raccoon’s beacon, she would be stuck in her Cyber-Bond animation. She will now be revived without any lingering effects!
- Mister Fantastic’s Stretch Cancel: Fixed a glitch where Mister Fantastic’s Stretch Punch could be interrupted by Distended Grip during its wind-up phase, yet still erroneously deal damage. Now, the stretchy hero’s attacks are consistent—no more bouncing back from unfair hits!
- Loki’s Ultimate Illusion Fix: Resolved an issue where, after transforming into another hero and using their ultimate, the ultimate’s effects could remain in the scene if Loki was defeated during the process. We’ve ensured that his tricks vanish appropriately—no more ghostly ultimates haunting the battlefield!
- Rocket’s Revival Resurgence: Fixed an issue where heroes revived by Rocket Raccoon’s B.R.B. occasionally became unable to move. Now, everyone can get back into the action without a hitch—no more stuck-in-place moments after a heroic comeback!
- Moon Knight’s Bounce Damage Fix: Resolved an issue where Moon Knight’s bounce attack would occasionally fail to deal damage. Now, his strikes hit true.
- Winter Soldier’s Targeting Trouble: Addressed an issue where Winter Soldier’s ultimate sometimes visually appeared to hit targets but would actually miss. The sharpshooter’s aim is now spot on!
All hero nerfs and buffs in Marvel Rivals Season 1.5
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Captain America
- Steve will receive some enhanced survivability, his Vibranium Energy Saw will feel smoother, and his Ultimate Ability will be more attainable thanks to a reduced energy cost.
- He will be able to shield himself with Living Legend mid-leap.
- Increase Vibranium Energy Saw’s projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s.
- Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800.
- Enhance Captain America’s combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.
Doctor Strange
- Our beloved Sorcerer Supreme will take a modest hit to his survivability.
- Reduce base health from 650 to 600.
Groot
- We’ll be increasing the threat range of everyone’s favorite Flora Colossus.
- Increase Thornlash Wall placement range from 15 meters to 18 meters.
Magneto
- The Master of Magnetism will experience a slight dip in survivability but will be compensated with a small surge in offensive ability.
- Increase Iron Volley projectile damage from 35 to 40.
- Increase Metallic Curtain’s energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s.
Thor
- The mighty Asgardian will offer a greater user experience after unleashing Awakening Rune. Unleash the thunder!
- Remove the shared cooldown time after the duration of Awakening Rune ends.
Venom
- The symbiote menace will enter the fray more menacing than ever, with a heightened threat upon entering the battle and a leaner energy appetite for his Ultimate Ability.
- Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75°.
- Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500.
Black Widow
- Natasha’s combat effectiveness has been enhanced, increasing the threat level to enemies after using her Ultimate Ability.
- Increase the magazine capacity of the Red Room Rifle from 8 to 15.
- Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds.
Hawkeye
- We’re sharpening Clint’s survival instincts and honing his close-quarters capabilities, while his Ultimate Ability takes aim with greater peril.
- Increase base health from 250 to 275.
- Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32.
- Reduce the cooldown time for Crescent Slash from 15s to 12s.
- Increase bow draw speed during the duration of Hunter’s Sight (Ultimate Ability) and raise damage multiplier from 1.2
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